Implementation
class AuroryAIPointsProgram:
def __init__(self):
self.users = {}
self.rewards_catalog = {
"Exclusive Content": 1000,
"Premium Features": 2000,
"Merchandise": 5000,
"Additional Tokens": 100000
}
self.daily_login_aury = 10
self.interaction_aury = 5
self.content_creation_aury = 50
self.social_sharing_aury = 20
self.community_participation_aury = 15
self.community_task_aury = 25
self.meta_node_quest_aury = 100
def register_user(self, user_id):
if user_id not in self.users:
self.users[user_id] = {"aury": 0, "badges": []}
def earn_aury(self, user_id, activity_type):
if user_id in self.users:
if activity_type == "daily_login":
self.users[user_id]["aury"] += self.daily_login_aury
elif activity_type == "interaction":
self.users[user_id]["aury"] += self.interaction_aury
elif activity_type == "content_creation":
self.users[user_id]["aury"] += self.content_creation_aury
elif activity_type == "social_sharing":
self.users[user_id]["aury"] += self.social_sharing_aury
elif activity_type == "community_participation":
self.users[user_id]["aury"] += self.community_participation_aury
elif activity_type == "community_task":
self.users[user_id]["aury"] += self.community_task_aury
elif activity_type == "meta_node_quest":
self.users[user_id]["aury"] += self.meta_node_quest_aury
self.notify_user(user_id, "earned", self.users[user_id]["aury"])
def redeem_reward(self, user_id, reward):
if user_id in self.users and reward in self.rewards_catalog:
reward_cost = self.rewards_catalog[reward]
if self.users[user_id]["aury"] >= reward_cost:
self.users[user_id]["aury"] -= reward_cost
self.notify_user(user_id, "redeemed", reward)
else:
self.notify_user(user_id, "insufficient_aury", None)
def notify_user(self, user_id, notification_type, details):
if notification_type == "earned":
print(f"User {user_id} has earned AURY. Total AURY: {details}")
elif notification_type == "redeemed":
print(f"User {user_id} has redeemed a reward: {details}")
elif notification_type == "insufficient_aury":
print(f"User {user_id} does not have enough AURY to redeem the reward.")
def get_user_dashboard(self, user_id):
if user_id in self.users:
return {
"aury": self.users[user_id]["aury"],
"badges": self.users[user_id]["badges"],
"rewards_catalog": self.rewards_catalog,
"progress": self.calculate_progress(user_id)
}
def calculate_progress(self, user_id):
# Example calculation of progress to the next reward tier
current_aury = self.users[user_id]["aury"]
next_reward_threshold = min([aury for aury in self.rewards_catalog.values() if aury > current_aury], default=None)
if next_reward_threshold:
return f"{current_aury}/{next_reward_threshold} AURY to next reward"
else:
return "All rewards unlocked"
# Example Usage
points_program = AuroryAIPointsProgram()
points_program.register_user("user1")
points_program.earn_aury("user1", "daily_login")
points_program.earn_aury("user1", "interaction")
points_program.earn_aury("user1", "content_creation")
points_program.earn_aury("user1", "community_task")
points_program.earn_aury("user1", "meta_node_quest")
print(points_program.get_user_dashboard("user1"))
points_program.redeem_reward("user1", "Exclusive Content")
print(points_program.get_user_dashboard("user1"))
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