Aurory AI
  • ☄️Overview
    • Introducing
  • 🪼Aurory AI
    • Overview
    • Architecture
      • RAG Architecture
      • AI Agents Architecture
      • LLM App Architecture
      • Machine Learning Architecture
    • zkML
    • Aurory AI Agents
      • AG / AquaGPT
      • AA / AngelicART
      • AS / AceSYNTAX
      • AT / AtomTRADE
      • AC / AlleyCUT
      • AB / AriaBEAT
    • Key Features
    • Cost-Effectively
    • Roadmap
  • 🪙TOKENOMICS
    • $AURY Token
    • Token Distribution
    • Vesting Schedule
  • ⚙️For User
    • Testnet Guide
      • Wallet Setup
      • Faucet Getting
      • Testnet Explorer
    • Incentived Testnet
      • $AURY Mining
      • Daily Check-in
      • Referrals
      • Social Tasks
      • Meta Node Tasks
      • Implementation
    • Aurory AI Meta Node Explained
      • How to Purchase Meta Node?
      • Why Aurory Meta Node?
      • About Aurory Meta Node Sales
      • User Discounts & Referrals
      • Meta Node FAQ
    • Staking Mechanism
      • Staking Introduction
      • Meta Node Multiplier
      • Staking Duration Multiplier
      • Staking Rewards
      • How to Stake $AURY?
  • Help Center
  • ⬜Important Infomation
    • FAQs
    • References
    • API Reference
      • Aqua - GPT
        • Get Assigned AquaGPT
        • Get Time Date AquaGPT
        • Get Address and ID AquaGPT
      • Angelic - ART
        • Get Image Rate AngelicART
        • Get Output AngelicART
      • Ace - SCRIPT
        • Get Syntax AceSCRIPT
        • Get Data Access AceSCRIPT
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  1. For User
  2. Incentived Testnet

Implementation

class AuroryAIPointsProgram:
    def __init__(self):
        self.users = {}
        self.rewards_catalog = {
            "Exclusive Content": 1000,
            "Premium Features": 2000,
            "Merchandise": 5000,
            "Additional Tokens": 100000
        }
        self.daily_login_aury = 10
        self.interaction_aury = 5
        self.content_creation_aury = 50
        self.social_sharing_aury = 20
        self.community_participation_aury = 15
        self.community_task_aury = 25
        self.meta_node_quest_aury = 100

    def register_user(self, user_id):
        if user_id not in self.users:
            self.users[user_id] = {"aury": 0, "badges": []}

    def earn_aury(self, user_id, activity_type):
        if user_id in self.users:
            if activity_type == "daily_login":
                self.users[user_id]["aury"] += self.daily_login_aury
            elif activity_type == "interaction":
                self.users[user_id]["aury"] += self.interaction_aury
            elif activity_type == "content_creation":
                self.users[user_id]["aury"] += self.content_creation_aury
            elif activity_type == "social_sharing":
                self.users[user_id]["aury"] += self.social_sharing_aury
            elif activity_type == "community_participation":
                self.users[user_id]["aury"] += self.community_participation_aury
            elif activity_type == "community_task":
                self.users[user_id]["aury"] += self.community_task_aury
            elif activity_type == "meta_node_quest":
                self.users[user_id]["aury"] += self.meta_node_quest_aury
            self.notify_user(user_id, "earned", self.users[user_id]["aury"])

    def redeem_reward(self, user_id, reward):
        if user_id in self.users and reward in self.rewards_catalog:
            reward_cost = self.rewards_catalog[reward]
            if self.users[user_id]["aury"] >= reward_cost:
                self.users[user_id]["aury"] -= reward_cost
                self.notify_user(user_id, "redeemed", reward)
            else:
                self.notify_user(user_id, "insufficient_aury", None)

    def notify_user(self, user_id, notification_type, details):
        if notification_type == "earned":
            print(f"User {user_id} has earned AURY. Total AURY: {details}")
        elif notification_type == "redeemed":
            print(f"User {user_id} has redeemed a reward: {details}")
        elif notification_type == "insufficient_aury":
            print(f"User {user_id} does not have enough AURY to redeem the reward.")

    def get_user_dashboard(self, user_id):
        if user_id in self.users:
            return {
                "aury": self.users[user_id]["aury"],
                "badges": self.users[user_id]["badges"],
                "rewards_catalog": self.rewards_catalog,
                "progress": self.calculate_progress(user_id)
            }

    def calculate_progress(self, user_id):
        # Example calculation of progress to the next reward tier
        current_aury = self.users[user_id]["aury"]
        next_reward_threshold = min([aury for aury in self.rewards_catalog.values() if aury > current_aury], default=None)
        if next_reward_threshold:
            return f"{current_aury}/{next_reward_threshold} AURY to next reward"
        else:
            return "All rewards unlocked"

# Example Usage
points_program = AuroryAIPointsProgram()
points_program.register_user("user1")
points_program.earn_aury("user1", "daily_login")
points_program.earn_aury("user1", "interaction")
points_program.earn_aury("user1", "content_creation")
points_program.earn_aury("user1", "community_task")
points_program.earn_aury("user1", "meta_node_quest")
print(points_program.get_user_dashboard("user1"))
points_program.redeem_reward("user1", "Exclusive Content")
print(points_program.get_user_dashboard("user1"))
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Last updated 11 months ago

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